The Second IJCAI Workshop on Computational Auditory Scene Analysis
Nagoya, JAPAN Two days during August 23-25, 1997
Recent years have witnessed the emergence of research on the understanding of arbitrary sound mixtures, such as those often found in a listener's acoustic environment. Such mixtures typically include non-speech sounds and music, the understanding of which represents a challenging and little-studied area of psychoacoustic research. Computational auditory scene analysis is a research area that focuses on the its computer modeling and implementations.
The purpose of IJCAI-97 workshop on Computational Auditory Scene Analysis (CASA'97) is to bring together researchers from various disciplines including AI, automatic speech recognition, signal processing, psychoacoustics and psychophysics, and robotics, and application engineers who are engaged in or interested in computational auditory scene analysis. Through key presentations and ample discussions, it is hoped that the workshop will facilitate the exchange of ideas among researchers, as well as to bridge the gap between basic researchers and application engineers.
Having CASA'97 at IJCAI-97 is particularly important as some topics of the workshop -- including listening to several things simultaneously or understanding non-speech sounds -- have been also proposed as {\it challenge problems} for Artificial Intelligence at the AAAI-96 panel. The list of challenge problems proposed at CASA'95 is available at the CASA'97 Web page (http://www.nue.org/CASA97/).
Architectural Issues:
Hiroshi G. Okuno, CASA'97by February 20, 1997.
NTT Basic Research Laboratories
3-1 Morinosato-Wakamiya
Atsugi, Kanagawa 243-01 JAPAN
Electronic submissions are strongly encouraged. The e-mail should contain an uuencoded gzipped (or compressed) PostScript file. All submitted papers will be reviewed by the workshop committee.
| Papers due: | February 20, 1997 | Notification of Acceptance: | March 20, 1997 | Camera-ready edition due: | April 20, 1997 |